| Ricci Street
< Digital Wares < Lantern Lane < GEN 230
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| | |
|
aka participatory media, consumer generated media
Is information ...
|
property |
raw material |
If information as raw material is replacing wood, steel, and plastic as raw material, then what you do with that information will be the economy of your generation.
What value will you add to the information/raw material that you work with?
What is user-generated content?
text, images, music, and video made and shared by people online
Where do you find it online?
web sites, blogs, wikis, social networking sites, tags and feeds
|
old media |
A content publisher gives you something you want in exchange for something you don't want (an advertisement) while the publisher has a moment of your attention. |
|
new media |
Consumers unshackle content from time, place and manner restrictions. |
Time's Person of the Year: You
by Lev Grossman
Time, December 13, 2006
The "Great Man"
theory of history is usually attributed to the Scottish philosopher Thomas
Carlyle, who wrote that "the history of the world is but the biography of great
men." He believed that it is the few, the powerful and the famous who shape our
collective destiny as a species. That theory took a serious beating this year.
To be sure, there are individuals we could blame for the many painful and
disturbing things that happened in 2006. The conflict in Iraq only got bloodier
and more entrenched. A vicious skirmish erupted between Israel and Lebanon. A
war dragged on in Sudan. A tin-pot dictator in North Korea got the Bomb, and the
President of Iran wants to go nuclear too. Meanwhile nobody fixed global
warming, and Sony didn't make enough PlayStation3s.
But look at 2006 through a different lens and you'll see another story, one that
isn't about conflict or great men. It's a story about community and
collaboration on a scale never seen before. It's about the cosmic compendium of
knowledge Wikipedia and the million-channel people's network YouTube and the
online metropolis MySpace. It's about the many wresting power from the few and
helping one another for nothing and how that will not only change the world, but
also change the way the world changes.
The tool that makes this possible is the World Wide Web. Not the Web that Tim
Berners-Lee hacked together (15 years ago, according to Wikipedia) as a way for
scientists to share research. It's not even the overhyped dotcom Web of the late
1990s. The new Web is a very different thing. It's a tool for bringing together
the small contributions of millions of people and making them matter. Silicon
Valley consultants call it Web 2.0, as if it were a new version of some old
software. But it's really a revolution.
And we are so ready for it.
The two recent studies cited here are the tip of the iceberg. Generation M better describes our Gamers, and Teen Content Creators better describes our Players. The research shows that many Gen M's are becoming content creators and that all content creators are Gen M's, too.
Generation M: Media in the Lives of 8-18 Year-olds
by Donald F. Roberts, Ulla G. Foehr, and Victoria Rideout
Kaiser Family Foundation, March 2005
This report attempts to provide a detailed picture of the
recreational, non-school-related media behavior of young people in the U.S. ...
In addition to easy physical access to most media, large numbers of these kids
also report a social environment that is conducive to media use. ...
Few would deny that media play a central role in the lives of today’s children
and adolescents. Their homes, indeed their bedrooms, are saturated with media.
Many young people carry miniaturized, portable media with them wherever they go.
They comprise the primary audience for popular music; they form important niche
audiences for TV, movies, video games, and print media (each of these industries
produces extensive content targeted primarily at kids); they typically are among
the early adopters of personal computers (indeed, of most new media) and are a
primary target of much of the content of the World Wide Web.
Teen
Content Creators and Consumers
by Amanda Lenhart, Mary Madden
Pew Internet, November 2, 2005
American teenagers today are utilizing the interactive
capabilities of the internet as they create and share their own media creations.
Fully half of all teens and 57% of teens who use the internet could be
considered Content Creators. They have created a blog or webpage, posted
original artwork, photography, stories or videos online or remixed online
content into their own new creations.
More than half of online teens are Content Creators.
Some 57% of online teens create content for the internet. That amounts to half
of all teens ages 12-17, or about 12 million youth. These Content Creators
report having done one or more of the following activities: create a blog;
create or work on a personal webpage; create or work on a webpage for school, a
friend, or an organization; share original content such as artwork, photos,
stories, or videos online; or remix content found online into a new creation.
The
most popular Content Creating activities are sharing self-authored content and
working on webpages for others.
33%
of online teens share their own creations online, such as artwork, photos,
stories, or videos.
32%
say that they have created or worked on webpages or blogs for others, including
those for groups they belong to, friends or school assignments.
22%
report keeping their own personal webpage.
19%
have created their own online journal or blog.
About
one in five internet-using teens (19%) says they remix content they find online
into their own artistic creations.
U.S. Teens
Graduate From Choosing Im Buddy Icons To Creating Elaborate Social Networking
Profiles
press release
Nielsen/Netratings, October 11, 2006
Kids and Teens Spending More Time Online Than Ever Before
Over a three-year period, the top sites among teens 12-17 have shifted from
those offering a selection of instant messaging buddy icons to those providing
assistance with social networking profiles and page layouts. ... In September of
this year, sites offering tools to improve social networking profiles with song
lyrics, pictures, quotes and layout designs won out with those ages 12-17.
PLyrics.com ranked No. 1 among teens, who made up 68.4 percent of its unique
audience. Notably, nine out of the top 10 teen sites either offered content or
tools for social networking site profiles, or were social networking sites
themselves. Snapvine, which offers a voice player for social networking sites,
ranked No. 2, with a 67.6 percent teen audience, followed by WhateverLife.com,
with 60.6 percent.
The
Score: Social Networking
by comScore Media Metrix, December 01, 2005
Young consumers, who are just forming their purchasing patterns, gather at community sites.
World of
Warcraft hits 5 million subscribers mark
by Ellie Gibson
GamesIndustry.biz, December 20, 2005
Second Life Population Statistics - 5,000,000 registered, 350,000 having logged in during the past seven days
The New New Economy: Earning Real Money in the Virtual World
by Knowledge@Wharton
Wharton School Publishing, November 4, 2005
In the multiplayer online games that make up the virtual economy, currencies such as the Linden dollar trade against the U.S. dollar, companies create markets for everything from magic shields to potions, and the most dedicated players can earn a living by collecting and selling assets that other players want. While the market for virtual asset trading is estimated at anywhere from $200 million to $1.5 billion, its actual size is debatable because transactions are generally undocumented and unregulated. What's clear, however, is that the virtual role-playing games are increasingly popular, profitable and controversial.
'Second Life' Stats Expanded: Early 2006
by Tony Walsh
Clickable Culture, March 7, 2006
$6.5
million USD in transactions took place in the last 30 days since March 7, 2006.
240,000
distinct objects were sold in the last 30 days since March 7, 2006. Transactions
each average $1 USD.
70%
of SL's population create things using 25% of their time in-world.
Musicians,
audience reach out to each other without radio's link (available only behind a
paywall)
by John Boudreau
Knight Ridder, Buffalo News, October 17, 2005
GarageBand.com started
in 1999 as a dot-com that was supposed to be a record label, but went bust in
early 2002. Ali Partovi, whose previous start-up, LinkExchange, was acquired in
1998 by Microsoft for $265 million, bought the Web site's assets. Though he
won't divulge revenues or investment details, Partovi said he has invested less
than $1 million on reviving the operation so far. The company has four full-time
employees and six part-timers. It has been profitable for about year.
GarageBand.com has more than a half-million registered users, and a catalog of
well over 200,000 songs.
Apple Computer pays GarageBand.com for the rights to use the GarageBand name for
its software that is used to record and mix music.
GarageBand.com added podcast technology this spring, allowing artists new ways
to reach listeners. Musicians can podcast messages to their fans. Listeners can
have music from favorite bands automatically downloaded, or podcast, to their
digital music players. And amateur DJs can assemble podcast "radio" shows.
Since the podcast launch, GarageBand.com's monthly traffic has nearly doubled to
about 2 million unique visitors a month, Partovi said.
The
MySpace Generation
By Jessi Hempel
Business Week Online, December 12, 2005
They live online. They buy online. They play online. Their power is growing.
Center for Digital Democracy's Declaration of Digital Democracy
Choice. Competition. Diversity. Equal Opportunity. Free Expression. Equitable Access. Self-Determination. These are among the basic values that must govern our communications systems in the digital age.
an online community that lets you meet your friends' friends.
Create a private community on MySpace and you can share photos, journals and
interests with your growing network of mutual friends!
Bands
Embrace Social Networking
by David Cohn
Wired News, May 18, 2005
In the absence of radio play, garage bands all across America are
establishing a presence on MySpace, a social-networking site popular with
young adults.
According to MySpace, more than 240,000 artists of every kind -- from
unsigned amateurs to international rock stars -- are using MySpace as a way
to market themselves and build a fan base.
Artists are using the site to build massive social networks and spread the
word about upcoming shows and CD releases.
Startup bands like My Chemical Romance have launched careers exclusively
through MySpace, collecting more than 100,000 fans through the service.
"We Media"
Home to the web's biggest collection of fan-made videos
related to ABC's Lost. Our goal is to provide Lost fans with an easily
accessible listing of every lost video on the web. You can read the History of
LVI page to see more of what LVI is all about.
Anyone can submit a video listing to LVI! The only requirement is your video
must be somehow related to Lost and must comply with the LVI Rules. It can be a
music video, a humor video, or even a Lost fan film!
Bootleg
culture
by Pete Rojas
Salon, August 1, 2002
Powerful computers and easy-to-use editing software are
challenging our conceptions of authorship and creativity. As usual, the
entertainment industry doesn't like this one bit. ...
While there have been odd pairings, match-ups and remixes for decades now, and
club DJs have been doing something similar during live sets, the recent
explosion in the number of tracks being created and disseminated is a direct
result of the dramatic increase in the power of the average home computer and
the widespread use on these computers of new software programs like Acid and
ProTools. Home remixing is technically incredibly easy to do, in effect turning
the vast world of pop culture into source material for an endless amount of
slicing and dicing by desktop producers.
So easy, in fact, that bootlegs constitute the first genre of music that truly
fulfills the "anyone can do it" promises originally made by punk and, to lesser
extent, electronic music. Even punk rockers had to be able write the most
rudimentary of songs. With bootlegs, even that low bar for traditional
musicianship and composition is obliterated. Siva Vaidhyanthan, an assistant
professor of culture and communication at New York University and the author of
"Copyrights and Copywrongs," believes that what we're seeing is the result of a
democratization of creativity and the demystification of the process of
authorship and creativity.
"It's about demolishing the myth that there has to be a special class of
creators, and flattening out the creative curve so we can all contribute to our
creative environment," says Vaidhyanthan. ...
They are all combining elements of other people's works in order to create new
ones, in effect challenging the old model of authorship that presupposes that
the building blocks of creativity should spill forth directly from the mind of
the artist. ...
Technology has not only expanded who can create; in blurring the distinction
between consumers and producers, these new digital tools are also challenging
the very ideas of creativity and authorship. They are forcing us to recognize
modes of cultural production that often make it impossible to answer such once
simple questions as, Who wrote this song? The cultural landscape that emerges
will be a plural space of creation in which it may even become pointless to
designate who created exactly what, since everyone will be stealing from and
remixing everyone else. The results might be confusing, but it'll probably be a
lot more fun and worth listening to than a world where only those with the
financial resources to pay licensing fees (e.g., P. Diddy) get to make songs
with sampling.
Remix
Wikipedia
Remixing can be seen as a major conceptual leap: making music on a meta-structural level, drawing together and making sense of a much larger body of information by threading a continuous narrative through it. ... The importance of this cannot be overstated: in an era of information overload, the art of remixing and sampling as practiced by hiphop DJs and producers points to ways of working with information on higher levels of organization, pulling together the efforts of others into a multilayered multireferential whole which is much more than the sum of its parts.
Remix
Culture
Wikipedia
Remix culture is a term employed by
Lawrence Lessig to describe a society which allows and encourages
derivative works. Such a culture would be, by default, permissive of efforts
to improve upon, change, integrate, or otherwise remix the work of copyright
holders. Lessig presents this as a desirable ideal and argues, among other
things, that the health, progress, and wealth creation of a culture is
fundamentally tied to this participatory remix process.
Sampling in
musicmaking is a prime example of reuse, and hip-hop culture's
implicit acceptance of the practice makes it a remix culture.
This term is often contrasted with permission culture.
Documentary Cookbook
The Center for New Documentary
Graduate School Of Journalism
University Of California, Berkeley, February 20, 2002
Watercolor instead of oil paint, mimeograph instead of linotype, garage bands instead of stadium rock, guerrillas instead of armies. The aim is to find methods and stories that are so naturally inexpensive that they can slip below the radar of financing.
postdigital
remix culture and online performance
exhibition curated by John von Seggern
Department of Music, University of California - Riverside
A teenager in her bedroom can with cheap digital audio tools and self-taught ingenuity (re)produce powerfully re-signifying works made out of intercepted bits and pieces from the hypersaturated mediated environment in which she exists.
Lawrence Lessig's book Free Culture
Lessig went around the country giving talks about Free Culture while he was writing the book. This Flash presentation would be a good introduction to his ideas and to his voice.
slide presentation - 30 minutes - view on your own before class on February 14
on the current state of intellectual property and its ramifications on creativity and culture timed against the audio of his OSCON 2002 keynote address
He is probably the most influential thinker involved in the
copyfight debate because he has been writing about it for almost ten years and
his books have been widely read. In addition, he started
Creative Commons. The USB drive I
passed around the first night of class had a video file, getcreative.mov, that
explains Creative Commons.
Lessig is usually thought to be on the side of the "new", but if you read and
listen carefully, you'll hear someone who is really on the side of the "old" but
trying to prod them to not be so stupid about change.
I would like you to read Free Culture by Lawrence Lessig,
lessig_free_culture.pdf. It is a book in terms of length and it may be a severe
challenge to you in terms of the major ideas, so don't put off starting it.
Lessig means "free" as in liberated or unencumbered rather than free as in no
money. He also means "free" as a verb, to free our culture from the constraints
being imposed on it. You can also get it online:
http://Free-Culture.cc/freecontent/
http://Free-Culture.cc/remixes/
The multiple versions linked to the remix page demonstrate the concept of "free"
as in liberated as well as "free" as in no money. The PDF versions are closest
to the look and feel of printed ink on paper. You can format the HTML and plain
text versions any way you want to. Printing is always an option. If you really
get into these ideas, you will find the Referenced HTML version the richest:
http://eAsylum.net/freeculture/
In addition, you may want to explore Lessig's previous two books, The Future of
Ideas and Code Is Law. The best place to start is his personal site:
http://Lessig.org/
and Google is always worth doing. The search phrase "Lessig copyright" (without
the quotation marks) will get you more than you can digest easily.
Remixing
Culture: An Interview with Lawrence Lessig
by Richard Koman
O'Reilly Network, February 24, 2005
I'm not interested in peer-to-peer surviving for the purpose
of enabling copyright infringement. But I am really eager that the technology be
allowed to exist so that the many legal uses that it will encourage -- including
uses that will support the remix culture -- will be able to take off.
This is not a constitutional question in the Grokster case at all. The Grokster
case is just a question of whether the court should apply a secondary liability
on the manufacturer because the product was used illegally by a customer. And
that secondary liability in the context of the copyright arena has been narrowly
construed, because in the Sony Betamax case the court said that as long as a
technology is capable of substantial noninfringing uses, the technology itself
would not be considered an infringement. Congress, of course, is free to decide
that a particular technology does more harm than good. But the principle of Sony
is that it is Congress that should make that judgment and not courts.
Now the real reason that is an important principle is that courts are
extraordinarily expensive places to adjudicate these questions. And the best
example of that is the case of ReplayTV. They produced what looks like a modern
version of the VCR and they spent two years in litigation with content owners
who claimed that they were producing a technology that people used to create
copyright infringement, and that they should be held responsible for it. Two
years of litigation is enough to sap out all the resources of a startup company,
and they were eventually forced into bankruptcy. I think the case stands for the
obvious points that the Sony Betamax case was trying to make--if you can pull
somebody into court under some vague standard of liability just because the
tools are being used by people to create copyright infringement, that's a very
good way to block new innovation that might change the way copyright material
gets distributed. So it's a strategic opportunity to exercise control over
the future of content development and distribution, and not so much as a way of
protecting copyrights.
Now again, in that case, as in the VCR case, as in the peer-to-peer case, it's
open for the copyright holder--which, of course, is one of the most powerful
lobbies in America--to go to Congress and get them to address the specific
problem that they complain about. And we can have an argument in Congress about
whether some law should be passed banning a particular technology, but if you
make the courts the arbiter of whether a technology should be allowed or not,
then the courts become a tool, a weapon to be used in the marketplace. And they
will stifle new innovation and new creativity because manufacturers are afraid
of losing their money to lawyers. (my emphasis)
Open Content Alliance - Brewster Kahle's announcement with lots of details
The OCA represents the collaborative efforts of a group of
cultural, technology, nonprofit, and governmental organizations from around the
world that will help build a permanent archive of multilingual digitized text
and multimedia content. Content in the OCA archive will be accessible soon
through this website and through Yahoo!
The OCA will encourage the greatest possible degree of access to and reuse of
collections in the archive, while respecting the content owners and
contributors.
Remix Fight! is a remixing community open to everyone. We
get people to send us source files for their songs and then make that source
available for download. People download that source, make a remix, and then
e-mail an mp3 of their mix to us. Then, we post all the mp3s we’ve received and
set up a poll so that visitors to the site can listen to the mixes and vote on
which one they like the best. After a couple weeks, we close the poll and
announce a winner.
That sounds great, so what do I win?
The respect and admiration of your peers (we hope), a shoutout on the front
page, and a little bit of text (soon to be a snazzy graphic!) next to your name
on the archive page for the fight. No money changes hands, no fancy gifts are
mailed out, Hollywood producers probably won’t be calling you to collaborate
with the next Britney Spears.
Sampling, Mashing, Sharing
This is a community music site featuring remixes licensed under Creative
Commons, where you can listen to, sample, mash-up, or interact with music in
whatever way you want.
Remixers If you're into sampling, remixing and mash-ups grab the sample packs
and a cappellas for download and you can upload your version back into ccMixter,
for others to enjoy and re-sample. All legal.
Podcasters, directors and music lovers If you're into music, browse this site to
hear some of the great remixes people have built from sampling music on this
site, all licensed for use under Creative Commons license.
BBC Creative Archive pioneers new approach to public access rights in digital
age
press release, May 26, 2004
The BBC Creative Archive ... will
allow people to download clips of BBC factual programmes from bbc.co.uk for
non-commercial use, keep them on their PCs, manipulate and share them, so making
the BBC's archives more accessible ....
However, the initiative also has broader public service ambitions to pioneer a
new approach to public access rights in the digital age.
Paul Gerhardt, Joint Director, BBC Creative Archive explains: "We want to work
in partnership with other broadcasters and public sector organisations to create
a public and legal domain of audio visual material for the benefit of everyone
in the UK.
"We hope the BBC Creative Archive can establish a model for others to follow,
providing material for the new generation of digital creatives and stimulating
the growth of the creative culture in the UK."
Access to the BBC Creative Archive will be based on the
Creative Commons model already working
in the United States, which proposes a middle way to rights management, rather
than the extremes of the pure public domain or the reservation of all rights.
The Beeb
Shall Inherit the Earth
by Cory Doctorow
Wired News, May 18, 2005
America's entertainment industry is committing slow, spectacular suicide,
while one of Europe's biggest broadcasters -- the BBC -- is rushing headlong
to the future, embracing innovation rather than fighting it.
Unlike Hollywood, the BBC is eager and willing to work with a burgeoning
group of content providers whose interests are aligned with its own: its
audience. ...
With Backstage, BBC's online
department takes all the goop in its content-management system -- sports
scores and TV listings, breaking news and editorials, conferences and
weather -- and exposes it as a set of standard programming interfaces.
Anyone who can hack a little Perl or Python can mix these into any kind of
service they can imagine.
The crowning glory of the Beeb's openness is the
Creative Archive.
The Creative Archive is an attempt to digitize all the programming the BBC
has commissioned, clear the copyrights and post it online with a Creative
Commons-like license. This will allow Britons to download the BBC's content,
distribute it and noncommercially remix it into their own films, music,
gags, projects and school reports. ...
Practically every country in the world needs to come up with a strategy for
the "analog switch-off" -- the day when the analog TV towers go dark,
leaving only digital TV behind. To get there, citizens need to get new
digital receivers, or risk having their TVs stop working after the
switch-off. In most countries, the switch-off will be sometime before 2010.
In Britain, the BBC led the charge with something called
Freeview, a system for transmitting
30 free digital TV stations and 20 free digital radio stations to the
nation's analog TV sets.
A digital receiver sits on top of the TV, attached to a set of rabbit ears,
and provides as many channels as most Americans get on basic cable, for
free, forever.
Britons have embraced Freeview in spades, and the United Kingdom will likely
effect the first major analog switch-off as a result.
Who will be in charge of culture?
This is not a philosophical question, it's a practical one and it could be
decided in the next few years. The internet is making a new kind of culture
possible: one where individuals can be a part of creating the mainstream.
Hollywood is doing everything it can to stop that from happening and the next
few years could define the next few decades. Fort Culture is a homebase for
understanding and discussing this fight.
==========
KRON-TV:
everyone in the newsroom is a one-man-band
by Xeni Jardin
BoingBoing, December 19, 2005
San Francisco's
KRON recently became the first major-market
TV station in the US to supply much of its newsoom staff with laptops and
digital video cameras, then train them to shoot, write, and produce stories on
their own. KRON calls them VJs. Others in the biz sometimes refer to the combo
role as "sojo" (solo journalist) or "one-man-band," while a producer + editor
mashup is a "preditor." ...
Television is the ultimate 1.0, 'We talk, you shut up and watch' industry. That
means the business model of local television news is fundamentally out of date.
It's based on the concept that you're going to wait until 6:00, then we'll show
you some things you may or may not care about, show you some commercials, show
some more stuff you may or may not care about, show you some more commercials by
which time it's quarter after the hour and lucky you, Scott, now we'll tell you
the weather. ...
So now we have a choice as an industry. We can sit around like many of the
people quoted in this article, break open the scrapbooks, and pine for the good
ole days of local TV news' mythical golden era. Or we can try to create
something new that makes sense within today's economics and that at the same
time fixes many of the existing problems with the genre.
eBay's Secret Ingredient (no longer available online)
by Erick Schonfeld
Business 2.0 , March 2002
If your customers gladly held your inventory, shipped your products, and did all your marketing, you'd make money online too. Only question: Can eBay keep growing and not destroy the social capital that is its unique competitive advantage?
collaborative, mobile radio ... that allows anyone to have
their own radio station, broadcasted among wirelessly capable devices, some in
cars, in an ad-hoc wireless network. The system can become aware of individual
preferences and is able to choose songs and podcasts that people want to hear,
on their own devices and car stereos and in devices and car stereos around them.
Roadcasting provides a set of methods to transform radio into a community-driven
interactive medium. Using collaborative filtering technologies, it enables rich
passive and interactive experiences for 'DJs' and listeners in a way that has
not previously been possible. Roadcasting matches you to radio stations that
play the content that you want to hear.
With Roadcasting, it becomes incredibly easy to have your own radio station
heard by others in their cars, homes, and offices within the reach of your
ad-hoc network, determined by the wireless technology used.
Sharing music experiences between people in vehicles in the immediate surrounding. This is accomplished by streaming MP3 files between nodes in an ad hoc network. Since the application is based on handheld computers, the usage of the tool is accommodated in a wide variety of settings.
a handheld ad-hoc radio device for local music sharing
tunA is a mobile wireless application that allows users to share their music
locally through handheld devices. Users can "tune in" to other nearby tunA music
players and listen to what someone else is listening to. Developed on iPaqs and
connected via 802.11b in ad-hoc mode, the application displays a list of people
using tunA that are in range, gives access to their profile and playlist
information, and enables synchronized peer-to-peer audio streaming.
aka participatory culture, the darknet
Participatory Culture Foundation
Open Media Streaming Project | Libre Software for Libre Streaming
backstage.bbc.co.uk :: Front Page
BBC opens TV listings for 'remix'
ccMixter - download, sample, cut up, share
Sampling, Mashing, Sharing
This is a community music site featuring remixes licensed under
Creative Commons, where you can
listen to, sample, mash-up, or interact with music in whatever way you want.
Remixers If you're into sampling, remixing and mash-ups grab the
sample packs and
a cappellas for
download and you can upload your version back into ccMixter, for others to
enjoy and re-sample. All legal.
Podcasters, directors and music lovers If you're into music,
browse this site to hear some of the
great remixes
people have built from sampling music on this site, all licensed for use
under Creative Commons license.
Darknet: Darknet mini-book: Introduction
Technology is shifting the balance of power between big media and regular
people. The rise of “personal media” is throwing the old rules into
disarray.
We are no longer couch potatoes absorbing whatever mass media may funnel our
way. We produce, publish, reinvent, and share personal media. We make our
own movies. We create digital photos, animation, niche news sites,
hyperfiction, and online picture albums. We program our personal video
recorders so that we watch programming not on the networks’ schedule but on
our terms. We capture TV shows and stream them from one room to another on
home networks. We listen to Web radio or satellite stations that cater to
our personalized tastes. We download music from the Net to our MP3 players
and burn music to our own CDs. And some of us record music and distribute
our works on the Internet.
We make our own media. In many ways, we are our own media.
Productiontrax.com: Royalty Free Music and Sound Effects Library
unmediated: Is there life after Suprnova? Exeem and other alternatives
Line 6 GuitarPort. Supercharge Your Playing.
Berkleemusic - Berkleemusic Online Guitar Courses and Programs
Be the Media: the state of the public webcasting platform - CommonMedia.org
CommonTunes - a community directory of freely available music
musicplasma.com music, links, related artists
Rhode Island Govtracker Services — Government Open Code Collaborative
Winning the Gadget
Wars
CSO Magazine - August 2005
Smart Mobs: Cyworld USC Annenberg School Center for the Digital Future
Digital music, free and clear
Red Herring
O'Reilly Emerging Technology Conference 2005
CacheLogic - click through the slide show
Dan Gillmor on Grassroots Journalism, Etc.: Newspapers: Open Your Archives
Boing Boing: DVD Jon cracks Google Video in <24h UPDATED
The world as I see it: First real Legal peer to peer music sharing program less than amazing
DTV Beta: Internet TV On Your Mac
Creative Archive Licence Group
Macworld: Editors' Notes: iPod add-ons
World's First Built-In Wi-Fi -Enabled Digital Cameras
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Monkeying
With the Web
by Paul Boutin
Wired, September 2005
Remix culture has hit the browser. Just as you can pimp your
Scion with snap-on parts, you can modify Web sites to suit your tastes - whether
the authors like it or not. The enabling technology, called Greasemonkey, was
created by Aaron Boodman, a software engineer who got sick of dealing with the
Web on other people's terms. "I would often encounter a Web page that didn't
work the way I wanted," says Boodman, who now writes code at Google and still
tinkers with the software. "And I'd think to myself, I could easily fix it if I
could just run my own JavaScript in the page."
Greasemonkey is an extension for the Firefox browser that lets Boodman's
JavaScript - or anyone else's - alter a Web page as it's downloaded. The site
serves the same old data, but you get to decide what Firefox displays.
Greasemonkey junkies have posted more than 600 downloadable site mods, or user
scripts, at www.greasemonkeyed.com.
What is
Greasemonkey?
Greasemonkey is a plugin (referred
to as an 'extension') for the
Firefox browser. It allows you to change how your favorite pages behave and
look. There are many scripts that have already been written, and if you know
javascript you can easily create your own! This site is a repository to download
and install Greasemonkey scripts.
What is tagging?
Userscripts.com uses tagging to organize scripts on the site. If you are logged
in, you can assign any given script keywords (referred to as a tag) that it is
then associated with. For example, you might give a script that modifies
Google's GMail the tags google, gmail,
and email. These tags will then show up in the tags box on the main page,
and you can also search based on any of these tags.
Digital Distractions' BitTorrent TV downloads
put one on your web: ContentPods
A POD is a small
button that you add into your website where ever you feel actions will speak
louder than words. Once you sign up for an account, you can then go into your
admin area and very simply record a short movie about your product. ...
Imagine scattering these PODS around on all pages of your website and have them
play video messages about your product. Now, anytime you want to update a
particular POD you enter your admin and record a new updated video message! It
is that easy, one admin area for all your PODS and your website is updated and
the new message is instantly viewable!!
Better yet, make your own!
Publish your videos into channels
Broadcast Machine is software for your website that can publish fullscreen video
files to thousands, using torrent technology to reduce or eliminate bandwidth
costs. It is free, open source, and designed for easy installation.
The Secret TV
Revolution
by John C. Dvorak
PC Magazine, February 16, 2005
While you have surely read about HP Media Centers and new DVRs from cable
providers, the real action is underground: a slow and steady invasion of
incredible products created by slick young coders who are sick of products
designed not to make life easier but to appease a Hollywood preoccupied with
digital rights management. The leader in this effort is
MythTV, perhaps the most powerful DVR
yet devised.
MythTV is all the rage among high-level engineering types in Silicon Valley.
It's the brainchild of 26-year-old Isaac Richards, who told me he started it
two and a half years ago because he "was bored." MythTV is a free software
system written in C++ that, when combined with various TV tuner, audio, and
other cards, will turn a small computer into a slick, powerful, feature-rich
DVR. Do you hate commercials? You can set it up so that it doesn't just skip
commercials in playback but never records them in the first place, so
there's nothing to skip. ...
There are other implications of all this. In a changing universe,
technologists will refuse to be hemmed in by artificial roadblocks created
for the purpose of maintaining the status quo. Microsoft and Hollywood and
whoever else can create all the DRM schemes they want; they can sue college
kids for tradingsongs, block trading networks, shut down BitTorrent
systems—but it won't do them any good. The forces of "We want it our way"
will overpower them again and again, because that's the way technology
works.
And this will all be shared. In a networked, computer-based world, the sense
of community breeds a socialistic desire to share, not covet. This mentality
is at the root of all the open-source activity and cannot be ignored or
denied. I want my MythTV.
commercial applications of MythTV:
Australia: D1's Home Media Center
Interact-TV's Telly Home Entertainment Servers
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